AI Insights · Timothy · September 2024
Top 5 Cat Games on iOS in Poland: Q3 2024 Performance Overview
Explore the performance trends of the top 5 cat-themed games on iOS in Poland during Q3 2024, highlighting download, revenue, and active user metrics.
In the third quarter of 2024, the top cat-themed games on the iOS platform in Poland showcased varied performance trends in terms of downloads, revenue, and active users. According to data from Sensor Tower, these insights provide a glimpse into the popularity and financial success of these applications.
Talking Tom Gold Run from Outfit7 Limited saw its weekly revenue peak at around $123 in late July, followed by a general downward trend, closing the quarter at approximately $34. The game maintained a stable weekly download rate, averaging around 1.3K to 2K, with a noticeable peak in early September. Weekly active users started at over 16.8K at the beginning of July and saw a gradual decline, reaching about 9.6K by the end of September.
Office Cat: Idle Tycoon Game by treeplla Inc. experienced its highest weekly revenue in early July, at about $602, before seeing fluctuations throughout the quarter, ending at $259. Downloads initially surged to 2.8K in early July but tapered off to around 400 by the end of the quarter. Active users followed a similar pattern, peaking at 4.2K mid-July and then stabilizing around 2.2K by late September.
My Talking Tom also from Outfit7 Limited, showed modest weekly revenue figures, with a small peak of $17 in late July. The app's download numbers ranged from 850 to 1.4K throughout the quarter, with active users fluctuating between 19.7K and 24.8K, ending strong at 22.7K by the quarter's close.
My Talking Angela recorded a steady weekly revenue pattern, peaking briefly at $27 in late July. Downloads started at 1.1K and showed a slight decline towards the end of the quarter. Active users demonstrated a gradual decrease from 5.4K in July to 3.8K by September's end.
Lastly, My Talking Angela 2 saw a consistent weekly revenue flow, beginning the quarter at $126 and closing with $97. Downloads showed a slight upward trend, peaking at 1.2K in the final week of September. Active users remained relatively stable, hovering around 3.8K to 4K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market and can be explored further at Sensor Tower for a more comprehensive understanding.